About Us    Business Opportunity    Contact Us    Policies    Home         
 Computing With Kids

  Powerpuff Girls Use Academics to Fight Crime
Powerpuff Girls Use Academics to Fight Crime
By Jinny Gudmundsen
February 27th, 2004
Blossom, Buttercup, and Bubbles, known to Cartoon Network fans as The Powerpuff Girls, are back with their second learning software title. And like their first foray into educational software, it is a winner.



 Best Pick Award Powerpuff Girls Learning Challenge #2: Princess Snorebucks
Published on February 27th, 2004
 4 1/2 Stars

Powerpuff Girls Learning Challenge #2: Princess Snorebucks In Powerpuff Girls Learning Challenge #2: Princess Snorebucks the three petite super-heroines are duped by Princess Morbucks, a jealous Powerpuff-wannabe.

Princess Morbucks sends the Powerpuff Girls an evil music box which turns their dreams into nightmares from which they can’t awake. Players rescue the Powerpuff girls from this sleeping terror by playing learning games that teach language arts, math, Spanish, and musical pattern recognition.

The software is cleverly constructed so that kids have to play the learning games numerous times in order to collect enough “wakeups” to disable the music box. The games have fun themes, such as playing a piñata game to learn Spanish words and planting a garden to learn fractions.

After the Powerpuff Girls awaken, they need to undo the damage to Townsville that occurred when Princess Morbucks tried (but failed) to be a Powerpuff Girl. Players direct the Powerpuffs as they fly through the grid-like streets, encountering monsters and menaces. Kids provide the logic to determine which Powerpuff girl has the superpower to solve a particular problem.

In this well-constructed software, youngsters not only get to interact with their favorite heroines, they also become heroines or heroes by playing multiple-leveled learning games to save the Powerpuff Girls.

 
Summary
Age  6 - 10 Platform  Windows Mac
Price  $20.00 Category  Learning Adventures
Grade  ISBN 
Company  The Learning Company
http://www.learningcompany.com
 



All software is judged on a five star scale by looking at the following five factors: educational, fun, ease of use, value, technical.

Jinny Gudmundsen is the Editor of Computing With Kids magazine. If you have questions or comments, please write to: .